Tuesday, December 27, 2011

Self Port

Made more adjustments to sculpt. UV'd N Exported mid rez mesh with mid range displacement at 2048 (levels 2-4), and hi-rez normal map at 4096 (levels 4-6). Set up portal lights w/ blackbody lighting and physical sun n sky. created env sphere  Painted dermal maps (epidermal, subdermal, back scatter, overall color) and set up maya fast skin SSS. Still a lot further to go with tweaking dermal maps and creating roughness, reflectivity, and gloss maps.

Still going to create hair, eyes, etc.

and a screenie of the current workflow

Tuesday, December 20, 2011

SelfPort Cont

Made some progress on my self port.

Refined the anatomy, sculpted ears, and retopologized.




Monday, December 5, 2011

maya fluids

created my first fireball today. could this be any more fun?

haha turns out they have these pre made in maya. :p

Thursday, December 1, 2011

More hard surface Zbrushing


Finally getting the hang of the pure Zbrush workflow. Shadowbox, sculpt, remesh, repeat...





Here are some wips of a character i am creating for an Ipad Game. Needless to say this was a lot of fun.

apophysis







Wow, has anyone heard of this program? Apophysis is absolutely amazing. Artist friendly fractal generation!

self port


everyone should do a self port once in a while. its been years since i have done one. Its nice to have multiple projects running together as it gives your mind a little rest from one project to the next. Really looking forward to tightening this up and getting a good render

Graphic Design for a Friend


Pulled this job off using maya, ps, and a depth pass composite. haha although i must say im not much of a graphic designer yet.

HardSurface ZBRushing


Learning some hard surface techniques in Zbrush! who would have thought