Tuesday, December 27, 2011

Self Port

Made more adjustments to sculpt. UV'd N Exported mid rez mesh with mid range displacement at 2048 (levels 2-4), and hi-rez normal map at 4096 (levels 4-6). Set up portal lights w/ blackbody lighting and physical sun n sky. created env sphere  Painted dermal maps (epidermal, subdermal, back scatter, overall color) and set up maya fast skin SSS. Still a lot further to go with tweaking dermal maps and creating roughness, reflectivity, and gloss maps.

Still going to create hair, eyes, etc.

and a screenie of the current workflow

Tuesday, December 20, 2011

SelfPort Cont

Made some progress on my self port.

Refined the anatomy, sculpted ears, and retopologized.




Monday, December 12, 2011

Monday, December 5, 2011

maya fluids

created my first fireball today. could this be any more fun?

haha turns out they have these pre made in maya. :p

Thursday, December 1, 2011

More hard surface Zbrushing


Finally getting the hang of the pure Zbrush workflow. Shadowbox, sculpt, remesh, repeat...





Here are some wips of a character i am creating for an Ipad Game. Needless to say this was a lot of fun.

apophysis







Wow, has anyone heard of this program? Apophysis is absolutely amazing. Artist friendly fractal generation!