Made more adjustments to sculpt. UV'd N Exported mid rez mesh with mid range displacement at 2048 (levels 2-4), and hi-rez normal map at 4096 (levels 4-6). Set up portal lights w/ blackbody lighting and physical sun n sky. created env sphere Painted dermal maps (epidermal, subdermal, back scatter, overall color) and set up maya fast skin SSS. Still a lot further to go with tweaking dermal maps and creating roughness, reflectivity, and gloss maps.
Still going to create hair, eyes, etc.
and a screenie of the current workflow
Tuesday, December 27, 2011
Tuesday, December 20, 2011
Monday, December 12, 2011
Monday, December 5, 2011
maya fluids
created my first fireball today. could this be any more fun?
haha turns out they have these pre made in maya. :p
haha turns out they have these pre made in maya. :p
Thursday, December 1, 2011
apophysis
Wow, has anyone heard of this program? Apophysis is absolutely amazing. Artist friendly fractal generation!
self port
everyone should do a self port once in a while. its been years since i have done one. Its nice to have multiple projects running together as it gives your mind a little rest from one project to the next. Really looking forward to tightening this up and getting a good render
Graphic Design for a Friend
Pulled this job off using maya, ps, and a depth pass composite. haha although i must say im not much of a graphic designer yet.
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